How to import and export textures
WolvenKit is capable of exporting Cyberpunk XBM files to common formats like png. It will try and automatically determine the correct import settings based on the file name.

Exporting a texture from Wolvenkit

  1. 1.
    Add the xbm file to your project
  2. 2.
    Open the Export tool (Tools -> Export Tool)
  3. 3.
    Select your texture
  4. 4.
    Click "Export Selected"
This will generate a png file in your project's raw folder.

Export Options

XBM Export Type

Choose a common image format for exported textures.

Flip Image

Vertically invert textures for convenience

Importing textures

WolvenKit is capable of importing custom images as Cyberpunk XBM files. The Import/Export Tool can replace an existing XBM or generate new standalone XBM.
For compatibility reasons, you might want to stick to png files.
The easiest way to go about it is this:
  1. 1.
    Add an existing xbm file of the same type that you want to import to your Wolvenkit project.
  2. 2.
    Export the xbm file: this adds a png file with the same name to your project's raw folder.
  3. 3.
    Overwrite the png with your edited texture.
  4. 4.
    Open the Import tool, and select your png file. The correct settings should be applied automatically.
  5. 5.
    Click "Import Selected".

Import Options


Sets isGamma boolean upon import. Color textures (such as diffuse) must be set as true, or they will appear blown-out or too bright in-game.

Advanced Options

By default advanced XBM options are hidden. This can be changed by modifying WolvenKit Settings.