Spawn Codes (BaseIDs/Hashes)
Item spawn codes and how they link to appearances
What's a BaseID?
Items.money
is the baseID for eddies, and the 5000 will stuff 5 grand into your pocket.
Lists of Base IDs
You can usually find any BaseID on the fandom wiki. Search for a game item, then expand the section "technical details" in the box to the right.
A selection of lists for looking up item codes. Alternatively, you can browse through the game's files, or search the web.
A list with BaseIDs | |
Google Sheets (August 2022), supports filtering |
Item Previews (pretty pictures!)
List | Description |
---|---|
all items, on mascV, with CET spawn codes | |
Spawn codes to in-game names, with many screenshots on masc V | |
Screenshots on femme V with spawn codes | |
From a BaseID to an item's materials
As an example, this will use Reinforced Puffer Vest (Items.Vest_17_basic_01)
The base ID
An item's spawn code is called BaseID. It looks like this:
and will be used to spawn items via CET (Game.AddToInventory("Items.Vest_17_basic_01")
).
A base ID consists out of two parts. The first one (Vest_17) determines the item, the second one (basic_01) determines the variant.
Finding the files
Head to WolvenKit and search for the first part of the BaseID:
You will find at least one entity file and an appearance file.
If you find multiple files, you need to open the correct one. You can identify those by the folder path: for player meshes, the name of the last folder will contain either _pwa_
or _pma_
, and the path will include either that or player
.
The .app
Open the apperance file: this is where the item and its variants are actually defined.
To learn more about this, you can check Appearance: .app files
You will see a bunch of appearances:
We only care for _m
and _w
right now, since they are using different meshes.
Open the array components
and find the one holding the mesh:
We can see that the basic_01
appearance is using the default
material, and the basic_02
appearance is using the bbstripes
material:
To find your way through the mesh, check the guide for recoloring items!
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