Armatures: .rig files
Move and deform meshes with .rigs
Summary
Published: Oct 12 by manavortex Last documented edit: Oct 12 by manavortex
This page contains theory about Cyberpunk's armature files.
Wait, this is not what I want!
To find out how armatures and meshes are connected, check Meshes and Armatures: Rigging
To edit an armature, check Rig deforming for V
For a hands-on guide, check Poses/Animations: make your own
What's a rig?
A rig
(also armature
, the terms will be used interchangeable) is the skeleton structure used to control and animate meshes
.
Each armature is a hierarchical connection of bones (similar to a meatspace skeleton — the foot bone's connected to the leg bone).
Control
Via rotation
and translation
of individual bones, the armature controls the pose of the connected mesh. You can read more about this on the Meshes and Armatures: Rigging page.
Deform
Via scale
, the armature deforms the connected mesh. This is how custom rigs are used to change V's body shape.
To learn more about this, check Rig deforming for V.
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