Custom fast travel points

This guide will describe the steps necessary to add new native fast travel points, using Object Spawner

Requirements

Tools

Knowledge

  • You need to have a basic understanding of:

    • Working with WolvenKit

    • Creating tweaks using TweakXL (.yamlfiles)

    • Using Object Spawner (Spawning things and importing into WolvenKit)

TweakXL Setup

  • In order to define the name and the district of your fast travel point, it needs to point to a FastTravelPoints record

  • This means you will need to create a custom record using TweakXL

  • The below snippet contains the definition for a new one:

FastTravelPoints.customPoint:
  $base: FastTravelPoints.bls_nth_dataterm_01
  displayName: "LocKey#123" # Here goes the name of the FT Point, is a LocKey
  district: Districts.Watson # Can be any District record
  • Place it in a new .yamlfile inside Cyberpunk 2077\r6\tweaks

  • Modify the snippet for your custom FT point

Spawning Nodes

  • In order to have a working FT point you need two nodes:

    • worldEntityNode, the terminal itself

    • worldStaticMarkerNode, location where the player gets teleported to (Any other type of node technically works too)

FT Point

  • We will use base\gameplay\devices\fast_travel\data_term_1.ent, you can find it under Entity -> Entity Templatein Object Spawner

  • Optionally choose a appearance

Static Marker

  • Spawn a static marker, you can find it under Meta -> Static Markerin Object Spawner

  • Place it in a fitting spot in front of the terminal

  • Assign a custom NodeRef to the static marker:

    • In the properties section, inside the World Nodeheader

    • Make sure the NodeRef is unique

    • E.g. $/ft/custom/marker

Setting up instance data

  • In order to tell the FT Point what marker to use, and what record to use, we will use entity instance data

  • Open the Entity Instance Dataheader of the FT Terminal

  • Expand the entry DataTerm | Entity

    • Locate and expand the linkedFastTravelPointheader

    • Set markerRefto the NodeRef of the marker ($/ft/custom/marker)

    • Set pointRecordto the custom FastTravelPointsrecord (FastTravelPoints.customPoint)

Finishing up

  • You should now have the following:

    • A .yamltweak file containing the custom FastTravelPointsrecord

  • An Object Spawner group containing:

    • The fast travel terminal entity node, with entity instance data linking it to the marker and the custom record

    • The marker node, with a custom NodeRef assigned

Make sure that the category of the sector containing the marker and terminal is set to AlwaysLoaded during export from Object Spawner

  • Now simply export your group from Object Spawner, and import into WKit using the Object Spawner import .wscript

Last updated