World Editing: worldNodeDataBuffer details
You can find some info in <Cyberpunk 2077>\tools\redmod\metadata.json
the actual class name of worldNodeData
is worldCompiledNodeInstanceSetupInfo
the actual fields names are:
QuestPrefabRefHash
isglobalNodeId
(it can be created in nodeRefs block or reused already existing)MaxStreamingDistance
issecondaryRefPointDistance
UkFloat1
isstreamingDistance
Pivot
issecondaryRefPointPosition
Bounds.Min
isstreamingRefPoint
Bounds.Max
is not listed, looks like there's no Box/Bounds, but two different vectors
(c) psiberx
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