World Editing: worldNodeDataBuffer details

You can find some info in <Cyberpunk 2077>\tools\redmod\metadata.json

the actual class name of worldNodeData is worldCompiledNodeInstanceSetupInfo

the actual fields names are:

  • QuestPrefabRefHashis globalNodeId (it can be created in nodeRefs block or reused already existing)

  • MaxStreamingDistance is secondaryRefPointDistance

  • UkFloat1 is streamingDistance

  • Pivot is secondaryRefPointPosition

  • Bounds.Min is streamingRefPoint

  • Bounds.Max is not listed, looks like there's no Box/Bounds, but two different vectors

(c) psiberx

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