World Editing: worldNodeDataBuffer details
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Last updated
Published: Nov 10 by Last documented update: Nov 24 by
This page will explain the actual names and details of worldNodeDataBuffer
in .streamingsector
files
If you want to learn about World Editing, please check the corresponding section.
NodeRefs explained.
You can find some info in <Cyberpunk 2077>\tools\redmod\metadata.json
The actual class name of worldNodeData
is worldCompiledNodeInstanceSetupInfo
The actual fields names are:
QuestPrefabRefHash
is globalNodeId
(it can be created in nodeRefs block or reused already existing)
MaxStreamingDistance
is secondaryRefPointDistance
UkFloat1
is streamingDistance
Pivot
is secondaryRefPointPosition
Bounds.Min
is streamingRefPoint
Bounds.Max
is not listed, looks like there's no Box/Bounds, but two different vectors
(c) psiberx