World Editing: worldNodeDataBuffer details
Summary
Published: Nov 10 by Sergey Last documented update: Nov 24 by Sergey
This page will explain the actual names and details of worldNodeDataBuffer
in .streamingsector
files
Wait, this is not what I want!
If you want to learn about World Editing, please check the corresponding section.
NodeRefs explained.
You can find some info in <Cyberpunk 2077>\tools\redmod\metadata.json
The actual class name of worldNodeData
is worldCompiledNodeInstanceSetupInfo
The actual fields names are:
QuestPrefabRefHash
isglobalNodeId
(it can be created in nodeRefs block or reused already existing)MaxStreamingDistance
issecondaryRefPointDistance
UkFloat1
isstreamingDistance
Pivot
issecondaryRefPointPosition
Bounds.Min
isstreamingRefPoint
Bounds.Max
is not listed, looks like there's no Box/Bounds, but two different vectors
(c) psiberx
Last updated