World Editing: worldNodeDataBuffer details

Summary

Published: Nov 10 by Sergey Last documented update: Nov 24 by Sergey

This page will explain the actual names and details of worldNodeDataBuffer in .streamingsector files

Wait, this is not what I want!

You can find some info in <Cyberpunk 2077>\tools\redmod\metadata.json

The actual class name of worldNodeData is worldCompiledNodeInstanceSetupInfo

The actual fields names are:

  • QuestPrefabRefHashis globalNodeId (it can be created in nodeRefs block or reused already existing)

  • MaxStreamingDistance is secondaryRefPointDistance

  • UkFloat1 is streamingDistance

  • Pivot is secondaryRefPointPosition

  • Bounds.Min is streamingRefPoint

  • Bounds.Max is not listed, looks like there's no Box/Bounds, but two different vectors

(c) psiberx

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