Documented Components
See the Comprehensive Component Hierarchy List for all possible components used in the game, organized by hierachy. Use for researching and documenting components.
For a json dump of all existing components and their properties, check DrPresto's github repository.
For a hands-on guide on how to safely change components in .app files, look here.
Mesh components: Equipment/Hair
Shared properties of mesh components
Loads a .mesh | |
Defines visibility of individual submeshes | |
meshAppearance | Selects an entry from the mesh's appearances array |
castShadows castLocalShadows | Enables/disables real-time shadows |
forceLODLevel | Force Level of Detail (LoD) |
Documented mesh component types
Effects
Please see Effect components for details
entEffectSpawnerComponent
entSlotComponent
NPCs
Generic
Last updated