Cyberpunk 2077 Modding
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  • 🏠Home
  • The Wiki
    • Editing guidelines
      • Page Header: Summary
      • [Shared] wiki: editing text blocks
  • Glossary
  • For Mod Users:
    • ❔Using Mods
      • The Cyberpunk 2077 Game Directory
        • Launch parameters
        • Additional launch parameters for use from game launchers
      • Getting Started: Installing Cyberpunk
        • MO2 (Mod Organizer 2)
        • Vortex Mod Manager
      • Archive files Load Order
      • REDmod
        • REDMod: Usage
        • Commands
          • Deploy
        • Change logs
      • Downgrading / Preventing auto-updates
      • Modding on Linux
    • 🆘Troubleshooting
      • Users: Troubleshooting after a game update
      • Users: troubleshooting requirements
      • Users: Troubleshooting CET
      • Finding and reading log files
      • Broken mods: How to help
  • For Mod Creators: Theory
    • 🛠️Modding Tools
      • WolvenKit
      • Wolvenkit Blender IO Suite
        • Installing the Wolvenkit Blender Plugin
          • Installing from github source
          • WKit Blender Plugin: Current version
        • WKit Blender Plugin: Import/Export
        • WKit Blender Plugin: AKL Autofitter
        • WKit Blender Plugin: Error messages
        • WKit Blender Plugin: Troubleshooting
      • MLSETUP Builder
        • The MLSB library search
      • RedHotTools
        • RHT: The world inspector
        • RHT: Ink Inspector
        • RHT: Hot Reload
      • REDmod for mod devs
        • Exporting Resources to Raw Formats
          • Exporting .mesh/.w2mesh
          • Exporting .xbm
        • Importing Raw Files to REDengine
          • Importing Animations
        • Animation Modding
        • Script Modding
        • REDmod: Tweaks
        • Audio Modding: Redmod
      • Tools, scripts and plugins
      • Noesis
      • 010 Editor
      • Savegame Editor: CyberCAT
    • 📚References, lists and overviews
      • Assets explained
      • Cheat Sheet: Character Creator
      • Cheat Sheet: Head
        • Cheat Sheet: Hair
        • Cheat Sheet: Facial Expressions
        • Cheat Sheet: E3 Heads
      • Cheat Sheet: Body
      • Cheat Sheet: Arms
      • Cheat sheet: Rigs and animations
      • Cheat Sheet: Photo Mode
      • Cheat sheet: Materials
      • Cheat Sheet: Lights
      • Cheat Sheet: Tweaks
        • Weapons
          • Cheat Sheet: Weapon BaseStats
          • Cheat Sheet: Iconic effects by weapon
          • Cheat Sheet: Weapon damage effects
          • Cheat Sheet: Weapon Audio
        • Cheat Sheet: Poses/Animations
        • Cheat Sheet: Base Stats
        • Cheat Sheet: Vendor IDs
        • Cheat Sheet: Prereqs
        • Cheat Sheet: Attachment Slots
      • Equipment
        • Equipment Databases
        • Cheat sheet: Weapons
        • Spawn Codes (BaseIDs/Hashes)
        • Variants and appearances
      • NPCs and their files
        • Finding files: AMM NPCs
      • References: Vehicles
        • Cheat Sheet: Vehicles
        • Cheat Sheet: Vehicle Properties
        • Cheat Sheet: Vehicle Root Record
        • Cheat Sheet: Vehicles - Archive
          • Archived: Appearances Mappings
          • Archived: Vehicle Filename Parsing
          • Archived: Parts & Parts Categories
      • Reference: World Sectors
        • Reference: MinimapDataNodes
        • Finding Locations
        • Reference: .streamingsector node types
      • Reference: Quest Ids
      • Reference: Audio files
      • Reference: inkWidgets
      • Character Creator <=> ent/app
      • Scripting
        • Best practices / pitfalls
    • ⚒️Core Mods explained
      • 💹ArchiveXL
        • ArchiveXL: Dynamic conversion guide
        • ArchiveXL: Suffixes and Substitutions
        • ArchiveXL: Tags
        • ArchiveXL: body mods and refits
          • Archived: Registering the Body Tag - app. Version
        • ArchiveXL: Resource patching
        • ArchiveXL: Resource linking
        • ArchiveXL: Character Creator additions
          • CCXL Theory: Scopes and extensions
          • CCXL: Hairs
          • CCXL: Body Tattoos
          • CCXL: Eyebrows
          • CCXL: Creating a Switcher
        • Mesh appearance auto expansion
      • ▶️TweakXL
        • 🔧TweakXL: Changing game records
          • How to YAML: Tweak modding basics
          • 💰Changing vendor inventory
          • 👪Changing NPCs - Tweak edit (REDMod)
          • Adding stats and modifiers
          • Creating custom Blueprints
          • Creating custom AttachmentSlots
      • 📽️AMM
      • 💻CET (Cyber Engine Tweaks)
      • 🛗Red4ext
      • 🖍️Redscript
    • 📂Game Components explained
      • File Formats
        • Materials
          • Textures: .xbm files
          • Re-using materials: .mi
          • Hair Profiles: .hp
        • Appearance: .app files
          • Proxy Appearances
        • Animations: .anims
          • NPC animations
          • Facial animations
          • Animations: IK and FK
        • Behaviors: .behavior files
        • Videos: .bk2
        • .community files
        • Razer Chroma integration: .chromaset
        • Entity: .ent files
          • Collision
        • Game icons: .inkatlas files
        • Interface definitions: .inkwidget files
        • Character Creator: .inkcc
          • .inkcharactercustomization: CC options
        • Environment: .env and .envparam files
        • 3d objects: .mesh files
          • Submeshes, Materials and Chunks
          • Meshes, Shadows, and Shadow Meshes
        • Armatures: .rig files
        • Quests: .quest* and .scene files
          • Quests: facts and files
        • The whole world: .streamingsector
          • Environment: Shadows
          • Environment: Level of Detail
          • NodeRefs
          • .streamingBlock: Sector definitions and -variants
      • Audio files
      • Camera
      • Components
        • Comprehensive Component Hierarchy List
        • Documented Components
          • Effect components
      • Crowds: random NPCs
      • Dependency resolution
      • Effects and particles
      • Lights explained
      • Level of Detail (LoD)
      • Occluders and light blocking
    • 🌐3d Modelling
      • Blender: Getting Started
        • Blender: Running Python Scripts
        • Running Python Scripts
      • Importing and Exporting Meshes
      • Your image as custom mesh
      • Porting 3d objects to Cyberpunk
        • Reducing vertex counts
      • Refitting: Mesh sculpting techniques
        • Sculpting the player head
      • 3d editing: Submeshes
      • Meshes and Armatures: Rigging
        • Exporting rigs and anims
        • Dangle bones
          • Moving a Dangle Chain
        • Weight Painting for Gonks
      • Morphtargets
      • Hair modeling beginner tutorial
      • Garment Support: How does it work?
        • Garment support from scratch
        • Painting garment support parameters
      • Troubleshooting your mesh edits
      • Archived: Exporting and importing meshes
        • Autodesk/FBX (Noesis)
        • with 3DS MAX (archived)
    • 🔮Textures, Materials and Shaders
      • 🖼️Textures
        • Normal Maps in Cyberpunk
      • Shaders
        • Shader Docs
      • Material properties
        • Transparent material properties
        • Emissive Material Properties
        • Multilayered Material Properties
        • Textured (PBR) material properties
        • Liquid material properties
        • Spline material properties (Monowire)
        • FX Material Properties
        • Hair and skin material properties
      • Multilayered: Cyberpunk's supershader
        • Multilayered: Previews
        • Blending materials for more gooder colours
      • Materials: troubleshooting
      • Cyberpunk Shaders in Blender
      • UV Mapping: texturing a 3d object
    • 🪝Tweaks
      • TweakDB: Game database
        • Browsing the tweak database
        • Types of tweak records
      • Tweak Inline Records
      • Prereqs: customizable conditions
      • Tweaks: Lists and references
      • Tweak modding: Guides
      • Creating Cyberware using TweakXL
      • Stat Modifiers
      • Audio in TweakDB
      • Tweaks: Vehicles
  • Modding Guides
    • 🎉Getting started: Making mods
    • 🔍Analysing other mods
      • Legacy: Analysing other mods with Wolvenkit Console
    • 🔗Community Guides
      • External Community Guides: NPVs (V as NPC) - Custom NPCs
    • 👕Items: Equipment
      • Recolours and Refits
        • R&R: Your own Wolvenkit project
        • R&R: Colour Editing
        • R&R: Emissive
        • R&R: Refitting (step by step)
        • Refiting 3D Ports: T-pose to A-Pose
        • Refitting for flat chest
        • R&R: Troubleshooting
      • Editing existing items
        • Adding decals
        • Changing materials, colors and textures
          • Using a textured material
        • ArchiveXL: Patching appearances
        • Adding stats, modifiers, and mod slots
        • Replace a player item with an NPC item
          • Replace a player clothes with NPC garment that requires blender editing
      • Influencing other items
      • Adding new items
        • ℹ️ItemAdditions: File structure explained
        • ItemAdditions: Dynamic Appearances
          • Dynamic Appearances: fine-tuning visibility conditions
        • ItemAdditions: files from scratch
        • Different equipment slots
        • Your own Atelier Store
        • 🔫ItemAdditions: Weapons
          • ☠️New Iconic Weapon: Step by Step
          • Throwing weapons: projectiles
          • Weapons: Attachments and Scopes
      • Custompathing assets
      • Moving and renaming in existing projects
      • RIG Swapping Garments - other body conversion
      • First Person Perspective Fixes
      • FPP Fixes: Easy Refitting Gloves for femV FPP Appearance - Guide by xbaebsae
      • Transferring Dangle Bones - Guide by PinkyDude
      • Flat Chest Detector: Dynamic Binder - Guide by PinkyDude
      • Bulge Detector: Dynamic Bulge for trans-inclusive items - Guide by PinkyDude
    • 👤V & NPCs
      • For V - Creating Custom Skins - Tattoos - Scars Textures
        • Texture Frameworks for Player V
          • Overlay textures by framework
        • How to create an overlay tattoo
        • Merging existing tattoos
          • Merging existing tattoos: into a clean template
        • How to create modded body scars
        • How to do replacer vanilla scars
        • How to make a scar (tips for drawing)
        • How to import a custom tattoo replacer back into the game
      • For V - Changing V's Head
      • For V - Rig deforming
      • For V - Custom facial piercings - PRC Framework
      • NPV - V as custom NPC
        • NPV: Preparing the head in Blender
        • NPV: Creating a custom NPC
        • NPV: Cleanup and troubleshooting
        • NPV: Photomode (formerly Nibbles Replacer)
      • For NPCs - Change Appearances
        • Altering Appearances within Wolvenkit - Full Workflow
        • Adding Custom Appearance to NPCs in PhotoMode and AMM
        • Adding more appearances to Photomode NPCs - Guide by xBaebsae
        • Give genitals to NPCs - Guide by PinkyDude
        • Archived: Custom bodyhair for NPCs
      • AMM: Custom NPCs
        • AMM: Custom NPC appearances
      • VendorsXL: Custom Vendors
      • For V - All about Hair
        • Basic Hairstyle Replacement Tutorial
        • Replace a hair mod's slot
        • Convert a hair mod to hair CCXL mod
        • Custom Hair Colours
        • Hair: Vertex paint for transparency
    • 🧍Animations
      • 🤹Creating Animations - Poses for V & NPCs
        • Poses/Animations: make your own
          • Custom Poses and Animations - Guide by xbaebsae
          • Easy IK based Posing
        • ArchiveXL: adding Photo Mode Poses
          • Updating Photomode Pose Packs for 2.2
        • Removing Foot Snap IK from Poses/Animations
        • Scaling Poses/Animations
        • Retargeting Poses/Animations
        • Play animations with workspots
        • AMM: Collab anims/poses
        • Archived: Custom poses for spawned NPCs
      • ✏️Editing V's Actual In Game Animations
      • 👤Facial Animations
        • AMM/Photomode: Other Facial Expressions
    • 🌈Textures, LUTs and Materials
      • Textures: Importing, editing, exporting
      • Textures: Custom .mlmask
      • ArchiveXL: dynamic materials
      • Self-made normal maps
        • Troubleshooting normal maps
      • Making Custom Microblends
      • 🌈Creating a LUT from scratch
        • Editing LUTs
        • 📂Archived
          • Advanced: Reverse-Engineered LUT pipeline
      • AMM: Textured items and Cyberpunk Materials using Custom Props
      • Custom advertisements
    • ✨Custom icons and UI
      • Your own inventory preview icons
        • Gendered preview icons
      • Custom in-game icons
      • Main Menu and Pause Menu editing
      • Your own HUD icons
      • Interface modding
    • 🚘Vehicles
      • 🚗Boe6's Guide: basic car from A to Z
        • Boe6's vehicles: What you need to know
        • 🗃️Boe6's vehicles: Create base files
        • 🚗Boe6's vehicles: Manually Exporting Meshes to Blender
        • 🚗Boe6's vehicles: Manually Importing Meshes to Wkit
        • 🚨Boe6's vehicles: Add lights
        • ⏹️Boe6's vehicles: Make the Proxymesh
        • 🦴Boe6's vehicles: Rigging; Making meshes move
        • 💥Boe6's vehicles: Interaction collider .phys files
        • 🖌️Boe6's vehicles: Textures & Materials
        • 🖼️Boe6's vehicles: GUI Images
        • ▶️Boe6's vehicles: .inkwidget and .inkstyle - Animated UI
        • 🎨Boe6's vehicles: Paint colors & Varients
        • Boe6's vehicles: Extra Details
      • Fix Improper Interior Bounds
      • 💡Interior lights
      • 🌈CrystalCoat™
      • ⛱️CrystalCoat™ & Advanced Customization
        • 🗃️Project setup
        • 🐚Creating a new customizable component
        • ‼️Scripting
        • 🏳️‍🌈Adding components to CrystalCoat
        • 🌸Improving the appearance
        • 🎨Customizing the color picker widget
        • 🍁Creating a custom paint
        • 🛖Customizing the roof
        • ☀️Customizing the sun visor
        • 🛞Customizing the wheels
        • 🌇Cleaning the vehicle from rust and dust
        • 🧩Creating a secondary color
        • 🕹️Improving mod settings
        • 🧰Creating a settings package
      • Problems and Resolution
        • Replacing Textures for Mod Vehicles
        • interior and exterior of the vehicle
        • Shadow mesh
        • vehicle taillight
        • Hand position on steering wheel
      • Chassis Modifications
      • Weaponizing vehicles
        • 🪟Windows & Doors opening + MountedWeapons clue
    • 🌐World Editing
      • World Builder
        • Usage and Features
        • Installation
        • Quick Start
        • Project Structure
        • Exporting to WolvenKit
        • 3-D Editor Mode
        • Supported nodes
        • UI Tabs Explained
          • Tab: Spawn New
          • Tab: Favorites and Prefabs
          • Tab: Spawned
          • Tab: Saved
          • Tab: Export
        • Features and guides
          • Adding custom resources / props
          • Randomized Nested Groups
          • Creating Sector Variants
          • Entity Instance Data
          • Creating Area Nodes
          • Creating Prefabs with Blender
      • Removing Objects
        • Manual Removal
        • Removing Occlusion Nodes
        • Removing grass and small foliage
      • Devices
        • Custom fast travel points
        • Custom elevators
        • Creating Security Areas
      • AI and NPCs
        • Placing AISpot Nodes
        • Creating Communities
      • Miscellaneous
        • Enable embedded collisions
        • Lootable world objects
        • Editing locations in Blender
      • Scripted interactions
        • 👗Wardrobe interaction (device)
        • 🛋️Sit on couch interaction (workspot)
      • Archived Guides
        • Archived: Merging World Additions via ArchiveXL
        • Archived: World editing via file edit
        • Switching between sector states
    • 🎺Sound
      • Finding an audio file
      • Converting .wem to .wav
      • Replacing sounds effects
      • Modding Events Metadata
      • Playing Sounds in-game: Basics
      • Custom Sounds & Custom Emitters with Audioware
    • ❕Quests & Scenes
      • How to edit in-Game Messages
      • Visualize Quest files
      • How to Edit Voiceover and Subtitles In a Quest.
      • How to Remove an Animation (and Potentially Replace It)
      • How to use worldCommunityRegistry and worldCompiledCommunity
      • How to open garage doors
      • Creating custom scenes
      • Creating custom shards
      • How to add new text messages thread to Cyberpunk 2077
    • 🛍️Everything else
      • How to Translate a Mod
      • Breach Screen - Replacer
      • Effects modding
        • Creating Custom FX
      • AMM: Custom Props
        • AMM: Light Components
      • AMM: Swap Johnny during the Alt's scene
      • Customize in-game Loading Screens
      • Customize your Save Files' look
      • Customize game's infos on GOG
      • How to Change Position and Rotation of an entMeshComponent
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On this page
  • Inside Quests:
  • Visualize Quest Files
  • How to Edit Voiceover and Subtitles
  • How to change position and rotation of an entMeshComponent
  • How to remove an Animation (and Replace It)
  • How to use worldCommunityRegistry and worldCompiledCommunity
  • How to open garage doors

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  1. Modding Guides

❕Quests & Scenes

Inside Quests:

Visualize Quest Files

How to Edit Voiceover and Subtitles

How to change position and rotation of an entMeshComponent

How to remove an Animation (and Replace It)

How to use worldCommunityRegistry and worldCompiledCommunity

How to open garage doors

PreviousCustom Sounds & Custom Emitters with AudiowareNextHow to edit in-Game Messages

Last updated 26 days ago

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