A list of modding frameworks and links to their documentation
While the game natively supports mods, this would have had us limited to replacing already existing items, but we wanted flying cars. So a bunch of brilliant people drilled deep into the code of Cyberpunk 2077 and created a bunch of tools that let us do more.
The most prominent example of a framework mod is the Skyrim Script Extender — fortunately, Cyberpunk 2077 is rather more stable.
Since this kind of mod interacts with the game's code on such a fundamental level, they are prone to breaking whenever CDPR changes their API. This is the reason why game updates break mods — we recommend to turn off auto-update and manually upgrading once the frameworks you need have been brought up-to-date.
Lots of mods and scripts run on top of CET, tweaking the game in various ways from changing the weather to adding a wardrobe system before CDPR added a wardrobe system.
Redscript (Nexus | GitHub) is an open-source programming language and toolset, natively working with Cyberpunk 2077's scripting runtime. With the help of .reds files under
r6/scripts, it lets you modify and extend the user interface, change the combat balance, influence NPC behaviour, and much more.
Aside from being required for many mods, it is a perquisite for other frameworks such as ArchiveXL, TweakXL, and Equipment-EX.
By interacting with REDEngine 4's database, it lets you view and alter information about game entities and behaviour in real time.