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Folder structure and files

Overview over different kinds of files and their purpose
Created by @manavortex Published December 11 2022 Game version: 1.6.1
Status: TBD

.app (Appearance definition)

.ent (Entity)

.inkatlas (Texture mapping)

.mesh (3d object)

A 3d object, holding appearances, materials, and rigging.
For details about appearances, see here.

.mi / .mt / .remt

A material definition for a shader. You can assign those to CMaterialInstance entries in your mesh and then define their qualities by changing their parameters.

Relevant properties:

Different per material — see parameters/[2] for a list of properties
e.g. BaseColor, Metalness, NormalStrength or VectorField, FresnelColor, Albedo

.xbm (Texture)

A regular texture file. Can be exported to .png via WolvenKit, edited, and imported back into the game.

Relevant properties:

IsGamma
Override in-game gamma (lighting)? - Set to "false" for normals - Set to "true" for diffuse/albedo and any parts of the UI