Folder structure and files
Overview over different kinds of files and their purpose
Created by @manavortex
Published December 11 2022
Game version: 1.6.1
Status: TBD
A 3d object, holding appearances, materials, and rigging.
A material definition for a shader. You can assign those to CMaterialInstance entries in your mesh and then define their qualities by changing their parameters.
Different per material — see parameters/[2] for a list of properties | e.g. BaseColor, Metalness, NormalStrength
or VectorField, FresnelColor, Albedo |
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A regular texture file. Can be exported to .png via WolvenKit, edited, and imported back into the game.
IsGamma | Override in-game gamma (lighting)?
- Set to "false" for normals
- Set to "true" for diffuse/albedo and any parts of the UI |
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Last modified 3mo ago