Cheat Sheet: Hair

Overview of hair related things

Summary

Published: November 04 2022 by @manavortex Last documented update: January 14 2023 by manavortex

This page will give you an overview for working with Cyberpunk's hair material.

Name of meshes by index

These names correspond to the mesh files.

  • To find a hair's root entity, repeat the same process with its .app file

List has been confirmed working before 1.6, but might need updating (especially since new hair was added)

01

hh_033_wa__player

hh_145_ma__v_short

02

hh_059_wa__voodoo_02

hh_053_ma__kerry_eurodyne

03

hh_034_wa__militech_agent

hh_035_ma__mohawk_tall

04

hh_089_ma__thompson

hh_028_wa__corpo_bun

05

hh_090_wa__alt

hh_075_ma__peralez

06

hh_078_wa__evelyn

hh_036_ma__high_tight

07

hh_035_ma__mohawk_tall

hh_059_wa__voodoo_02

08

hh_036_ma__high_tight

hh_030_ma__punk_idol

09

hh_082_ma__afro_bun

hh_062_ma__slick_back

10

hh_079_wa__denny

hh_085_ma__takemura

11

hh_091_wa__dakota

hh_037_ma__gungho

12

hh_063_wa_messy_bob

hh_039_wa__punk_shaved

13

hh_042_wa__topknots

hh_051_wa__judy

14

hh_999_ma__buzz_cap

hh_999_ma__buzz_cap

15

hh_008_ma__demo

hh_025_ma__pompadour

16

hh_011_wa__demo

hh_008_ma__demo

17

hh_029_wa__misty

hh_011_wa__demo

18

hh_040_wa__pixie_bob

hh_026_ma__rattail

19

hh_041_wa__valentino

Hh_027_ma__scavenger

20

hh_044_wa__classic

hh_031_mb__morgan_blackhand

21

hh_045_ma__short_spiked

hh_032_ma__ripper_doc

22

hh_051_wa__judy

hh_040_wa__pixie_bob

23

hh_060_wa__voodoo_03

hh_047_wa__swirl_pomp

24

hh_064_wa__bob_fringe

hh_048_ma__dual_braids

25

hh_068_wba__animals_03

hh_058_wa__voodoo_01

26

hh_081_wa__buns_02

hh_060_wa__voodoo_03

27

hh_083_wa__ponytail_01

hh_061_ma__midlength_wavy

28

hh_083_wa__ponytail_01

hh_065_wa__afro_knots

29

hh_077_wa__nomad_02

hh_068_wba__animals_03

30

hh_088_wa__corpo_bob

hh_073_ma__nomad_01

31

hh_118_wa__gillean

hh_082_ma__afro_bun

32

hh_115_wa__alanah

hh_089_ma__thompson

33

hh_121_wa__t_bug

hh_103_ma__maelstrom_spikes

34

hh_151_wa__judy_variation02

hh_120_ma__arasaka_bun

35

hh_006_ma__demo

hh_007_ma__demo

36

hh_083_wa__ponytail_01

hh_112_ma__kicinski

37

hh_093_mba__sumo

hh_113_ma__iwinski

38

hh_085_ma__takemura

hh_045_ma__short_spiked

39

hh_054_wa__rogue_young

hh_094_ma__saul

40

hh_049_ma__thiago

hh_049_ma__thiago

41

hh_039_wa__punk_shaved

hh_122_ma__roy

42

hh_103_ma__maelstrom_spikes

hh_093_mba__sumo

43

hh_106_wa__ponytails

hh_006_ma__demo

44

hh_140_ma__short_afro

hh_140_ma__short_afro

45

hh_141_ma__afro

hh_141_ma__afro

46

hh_142_wa__afrohawk

hh_142_wa__afrohawk

47

hh_143_ma__flat_top

hh_143_ma__flat_top

48

hh_144_wa__afro_braid_bun

hh_144_wa__afro_braid_bun

49

hh_146_ma__dread_undercut

hh_146_ma__dread_undercut

50

hh_999_ma__buzz_cap

hh_999_ma__buzz_cap

Hairstyle previews

Colour in files by index

Colour in CCName in Files

1

05_brown_liquorice

2

01_blonde_platinum

3

02_red_merlot

4

03_ginger_copper

5

04_teal_ombre

6

06_black_carbon

7

07_blonde_golden

8

08_blonde_dishwater

9

09_blue_sapphire

10

10_brown_ombre

11

11_red_apple

12

12_gray_gunmetal

13

13_ginger_strawberry

14

14_teal_ash

15

15_pink_magenta

16

16_pink_rose

17

17_blue_steel

18

18_blue_red_ombre

19

19_cold_white

20

20_cyberpunk_yellow

21

21_goblin_green

22

22_liliac

23

23_mermaid_aquamarine

24

24_purple_ombre

25

25_black_salt_n_pepper

26

26_green_toxic

27

27_brown_medium

28

28_blue_sky

29

29_citrus_yellow

30

30_dark_purple

31

31_green_orange

32

32_liliac_ombre

33

33_phoenix_fire

34

34_purple_blonde

35

35_silver_rose

Hair .ent files

Hairs and all their components are assigned and defined via .ent files. You can find them in the following folder:

base\characters\head\player_base_heads\appearances\entity\hairs 

The last number in the file name matches the first number in the .mesh file name:

e.g., if you wanted to edit the entity file for female V's hair 28 hh_083_wa__ponytail_01, you could search for

player_base_heads > hairs > hairs_083

Beards

Beards are only used by mascV. Their entity files can be found in this folder:

base\characters\head\player_base_heads\appearances\entity\facial_hairs\

Any .app files are stored under

base\characters\head\player_base_heads\appearances\facial_hairs\

Beard morphtargets and the meshes they pull in can be found in the player's basehead folder:

base\characters\head\player_base_heads\player_man_average

Beard component names

Any beard uses the same two components, beard and beard_shadow_01.

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