R&R: Emissive
How to change the Netrunner suit's glowey bits with ArchiveXL Dynamic Variants
Time to complete:
~ 30 min tops for the tutorial
once you know how it works:
< 1 minute for .yaml edits
< 5 minutes for material edits
Switching existing colours
Most mod authors put the list of available appearances as a comment into the .yaml file — the line will be starting with a #
.
For the Netrunner suit, you can choose from the following emissive colours:
To change the emissive of an existing suit, you only need to change a text file. Find it in your game directory:
Change the current entry against one from the list above.
After your edit, make sure of the following things:
There is still a comma (
,
) after the text you changedThere is still a colon (
:
) in front of the text you changedThe line you changed still has the same number of leading spaces (indent). Only spaces at the beginning matter, anything else is just looking pretty.
Save the file and start the game.
If you did everything correctly, the emissive will now have a different colour.
If you made a spelling mistake (or selected the appearance off
), then the emissive will be gone.
If V is naked, then you fucked up (deleted the , or the :). In that case, remember that you can un-do the last change with Ctrl+Z
!
Changing the presets
All the emissive materials live in .mi files. Inside the archive, they're bundled in this folder:
Each file will be named emissive_VARIANT
, (VARIANT
being the colour as listed in the table above). E.g., the file for the regular green emissive will be called emissive_green.mi
Open the file in Wolvenkit and check the values
array. You'll see something like this:
You can make changes in the panel on the right — feel free to experiment. You can make a copy first in case you break something, but even then, you can still install the original mod again and re-extract the file.
All emissive files use one of two templates:
manavortex\torso\netrunning_suit\textures\emissive\_emissive_glitch_base.mi
manavortex\torso\netrunning_suit\textures\emissive\_emissive_base.mi
If you are missing any properties, open the template and copy them from there.
OK, what now?
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