3ds Max Workflow for Cyberpunk 2077



- Unbundle the game files with WolvenKit.CLI (aka CP77Tools) - Install Noesis and rename Noesis64.exe to Noesis.exe (The original noesis.exe is 32-bit and the Noesis Plugin "fmt_CP77mesh.py" needs 64-bit) - Place "fmt_CP77mesh.py" in "noesis\plugins\python" copy "oo2ext_7_win64.dll" from "Cyberpunk 2077\bin\x64" and place it in the same folder as "fmt_CP77mesh.py" The plugin has some customization option if you open it in a text editor. Recommended Settings are:
- Next place "CP77_NOESIS_CMD.ms" in "C:\Program Files\Autodesk\3ds Max 20XX\scripts" - Open "CP77_NOESIS_CMD.ms" in a text editor and set your Noesis.exe path.

In 3ds Max:

Run the MaxScript from Scripting > Run Script...
Click on "Import to Scene" and select the .mesh file you want to edit. Your custom settings in "fmt_CP77mesh.py" will effect the imported mesh. FBX Settings for Import:
MaxScript Settings for Export:
FBX Settings for Export:
**When exporting your mesh the plugin will ask you to select a mesh to export it over, in most cases you should select the original mesh.
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In 3ds Max: