Cheat sheet: Rigs and animations

Where rigs and animations are stored

Summary

This page lists file paths and properties for various rigs and animations. Use the Table of Contents or your browser's search (Hotkey: Ctrl+F) to quickly find what you're looking for.

Any links will lead you to additional context.

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If you want to make animations, check Animations/Poses and the guides under the page.


.anims

For general documentation on how animations work, see Animations

Anims descriptionPath in game files

Player female inventory animation

base\animations\ui\female\ui_female.anims

Player male inventory animation

base\animations\ui\male\ui_male.anims

.rigs

First person

First person animations are used solely on the player character (V). There's one rig per body gender:

name of rigPath in game files

player_male

base\characters\entities\player\deformations_rigs_ma\player_man_fpp_deformations.rig (pulled from player_ma_fpp.ent)

player_female

base\characters\entities\player\deformations_rigs_wa\player_woman_base_deformations.rig (pulled from player_wa_fpp.ent)

Third person

While most rigs are called man_xxx, they're also used by NPCs of the female body gender.

Name of rigUsed byPath in game files

woman_base

female body gender, default body shape

base\characters\base_entities\woman_base\woman_base.rig

man_base

male body gender, default body shape

base\characters\base_entities\man_base\man_base.rig

man_child

children of any body gender

base\characters\base_entities\man_child\man_child.rig

woman_child

-

base\characters\base_entities\woman_child\woman_child.rig

man_big

any body gender: big folks, e.g. Jackie, River, Rhinoโ€ฆ

base\characters\base_entities\man_big\man_big.rig

woman_big

-

base\characters\base_entities\woman_big\woman_big.rig

man_fat

any body gender: fat folks, e.g. Dexter

base\characters\base_entities\man_fat\man_fat.rig

woman_fat

-

base\characters\base_entities\woman_fat\woman_fat.rig

man_massive

Smasher

base\characters\base_entities\man_massive\man_massive.rig

Face

The facial animations are linked in the .ent files under base\characters\base_entities\xxx\xxx.ent. They are otherwise referenced from an entAnimationSetupExtensionComponent inside the .app file.

Deforms

Deforms can be found under base\characters\base_entities\*\deformations_rigs.

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