Converting between texture frameworks

Once, there was only one framework and everyone modded in harmony, but then everything changed when the fire nation attacked.

Summary

Published: Feb 03 2024 by manavortex Last documented edit: Feb 03 2024 by manavortex

This page is only a stub and needs expanding (someone should write the actual guide)

Which texture frameworks exist?

As of February 2024, there are two texture frameworks (and if the heavens are kind, there won't be any more):

Also known as "UV" or "KS UV", this was the initial body and tattoo framework from early 2022, created by Zosoab70 and AllKnowingLion, and released by their team account, "KnowSo". Download UV Modders Resource under Miscellaneous files

Supported body mods:

Texture files

The texture files for UV are separated by body gender.

gender and body partrelative file path

femme arms

None separate from body texture yet

femme body

Skins:

base\4k\common\body\wa\textures\d02_naked.xbm

base\4k\common\body\wa\textures\n02_naked.xbm

base\4k\common\body\wa\textures\wa_base_rm02.xbm

Tattoos:

base\4k\common\overlays\fullbody_overlay_d01.xbm base\4k\common\overlays\glow_overlay_d01.xbm

femme head

Skins:

base\characters\head\player_base_heads\player_female_average\h0_000_pwa_c__basehead\textures\h0_000_pwa_c__basehead_d01.xbm

base\characters\head\player_base_heads\player_female_average\h0_000_pwa_c__basehead\textures\h0_001_pwa_c__basehead_n01.xbm

Tattoo:

base\4k\common\overlays\wa_head_overlay_d01.xbm base\4k\common\overlays\wa_head_glow_d01.xbm

masc arms

None separate from body texture yet

masc body

Skins:

base\4k\common\body\ma\textures\d03_naked.xbm base\4k\common\body\ma\textures\n03_naked.xbm

base\4k\common\body\ma\textures\ma_base_rm03.xbm

Tattoos:

base\4k\common\overlays\ma_fullbody_overlay_d01.xbm base\4k\common\overlays\ma_glow_overlay_d01.xbm

masc head

Skins:

base\characters\head\player_base_heads\player_man_average\h0_000_pma_c__basehead\textures\h0_000_pma_c__basehead_d01.xbm

base\characters\head\player_base_heads\player_man_average\h0_000_pma_c__basehead\textures\h0_000_pma_c__basehead_n01.xbm

Tattoos:

base\4k\common\overlays\wa_head_overlay_d01.xbm base\4k\common\overlays\wa_head_glow_d01.xbm

Skintones/Material instances (masc & femme)

base\characters\common\skin\player_mat_instance

From early 2023, this framework also known as "VTK", created by xBaebsae, has a different UV layout. Download Modding Resources under Miscellaneous files

Supported body mods

Tattoo Files

body partrelative file path

femme arms

base\characters\player\femme\body\arms\textures\femme_arm_left_01_overlay.xbm base\characters\player\femme\body\arms\textures\femme_arm_right_01_overlay.xbm

femme head

base\characters\head\player_base_heads\player_female_average\h0_000_pwa_c__basehead\textures\h0_001_pwa_c__basehead_overlay.xbm

femme body

base\v_textures\body\v_overlay.xbm base\v_textures\body\v_glow.xbm

masc arms

??

masc head

??

masc body

??

What's the difference?

Primarily, the basic difference is the UV layout of the body/arm textures between the base version of the UV Framework, and VTK. Beyond that other features include:

KS UVVTK

Arms on same texture as the rest for basic version

Arms on different texture

Add-on version for further arm texture layout options

Requires/utilizes Unique Arms by Halvkyrie

Unique Normals map for base version

Same body overlays for each body gender (?)

Unique normals maps for arms with Add-on version

Emissive (glow) overlay

Separate body overlays for each body gender

Alternate Texture for foot submeshes

Emissive (glow) overlay

Unique Normals map for base version

Cyberarms built in to base version

Unique Skintone .mi (Material instance) files

Unique Eyebrows

(TODO: post screenshots with outlines)

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