Animation Modding

Animation Modding - WolvenKit Integration

The REDmod animation import tool can be used as a Plugin in WolvenKit.

  • Add the .re animation file you wish to import to your /Raw folder in your mod project

  • Add the .anims animation set file from the game with the Asset Browser

  • Click View > Import/Export tool

  • In the Import/Export tool, navigate to Import: a list of all .re animation file in your /Raw folder will appear

  • Double click the entry to change the import options:

    • Select the .anims animation set file to import from the dropdown

    • Select the animation name you wish to override from the dropdown

  • Click process

INFO - It is best to name .re animation correctly even if you replace an existing animation, because the imported animation will always have the filename of the .re file.

INFO - You need to have the .rig file used by the .anims animationset present in your WolvenKit project.

Animation Modding - Manually

See also: Import Command

The import command imports an .re animation file into an existing .anims animation set file.

Optional parameters include specifying an existing animation name to rename inside the animset file (otherwise the filename of the .re animation file is used) or specifying a different output path (default is overwrite).

INFO - It is best to name .re animation correctly even if you replace an existing animation, because the imported animation will always have the filename of the .re file.

INFO - You need to have the .rig file used by the .anims animationset present in your depot path.

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