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Materials
Overview and introduction
This is the landing page for materials in Cyberpunk 2077. It contains a definition and a rough overview.
In the context of Cyberpunk, a material is the thing that lets the shader define the surface properties of a mesh.
Each part of a mesh (submesh) can have a different material assigned.
If you have modded other games, you're used to PBR materials with a bunch of textures like diffuse, normal, metalness etc.
Did you know? You can make Cyberpunk's default textured material glow.
This is specific to Cyberpunk, and it is incredibly cool. If you're used to textured materials, you're probably going to hate it at first, but it has incredible versatility and re-usability.
Last modified 1mo ago